Advantages of DDA Algorithm

  • It is a simple and easy-to-implement algorithm.
  • It avoids using multiple operations which have high time complexities.
  • It is faster than the direct use of the line equation because it does not use any floating point multiplication and it calculates points on the line.

DDA Line generation Algorithm in Computer Graphics

Introduction :

DDA (Digital Differential Analyzer) is a line drawing algorithm used in computer graphics to generate a line segment between two specified endpoints. It is a simple and efficient algorithm that works by using the incremental difference between the x-coordinates and y-coordinates of the two endpoints to plot the line.

The steps involved in DDA line generation algorithm are:

  1. Input the two endpoints of the line segment, (x1,y1) and (x2,y2).
  2. Calculate the difference between the x-coordinates and y-coordinates of the endpoints as dx and dy respectively.
  3. Calculate the slope of the line as m = dy/dx.
  4. Set the initial point of the line as (x1,y1).
  5. Loop through the x-coordinates of the line, incrementing by one each time, and calculate the corresponding y-coordinate using the equation y = y1 + m(x – x1).
  6. Plot the pixel at the calculated (x,y) coordinate.
  7. Repeat steps 5 and 6 until the endpoint (x2,y2) is reached.

DDA algorithm is relatively easy to implement and is computationally efficient, making it suitable for real-time applications. However, it has some limitations, such as the inability to handle vertical lines and the need for floating-point arithmetic, which can be slow on some systems. Nonetheless, it remains a popular choice for generating lines in computer graphics.

In any 2-Dimensional plane, if we connect two points (x0, y0) and (x1, y1), we get a line segment. But in the case of computer graphics, we can not directly join any two coordinate points, for that, we should calculate intermediate points’ coordinates and put a pixel for each intermediate point, of the desired color with the help of functions like putpixel(x, y, K) in C, where (x,y) is our co-ordinate and K denotes some color.

Examples: 

Input: For line segment between (2, 2) and (6, 6) :
Output: we need (3, 3) (4, 4) and (5, 5) as our intermediate points.

Input: For line segment between (0, 2) and (0, 6) :
Output: we need (0, 3) (0, 4) and (0, 5) as our intermediate points.

For using graphics functions, our system output screen is treated as a coordinate system where the coordinate of the top-left corner is (0, 0) and as we move down our y-ordinate increases, and as we move right our x-ordinate increases for any point (x, y). Now, for generating any line segment we need intermediate points and for calculating them we can use a basic algorithm called DDA(Digital differential analyzer) line generating algorithm.
 

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