Constructing Some Selected Projections
Conical Projection with one Standard Parallel
- A conical projection is created by projecting the graticule of a globe onto a developable cone, touching the globe along a standard parallel.
- The standard parallel is chosen, such as 40º N, and parallels above and below it are distorted in length.
- To construct this projection for a given area, such as 10º N to 70º N latitude and 10º E to 130º E longitudes, with a scale of 1:250,000,000 and 10º intervals:
- Draw a circle or quadrant representing the cone’s base with the appropriate standard parallel marked.
- Extend tangents from points on the circle to form the cone touching the globe at the standard parallel.
- Use the arc distance between parallels to draw semicircles on the cone’s surface.
- Draw perpendiculars from the apex of the cone to the base to establish the central meridian and mark the standard parallel.
- Draw other parallels and meridians based on distances and intervals.
- This projection preserves certain properties:
- All parallels are arcs of concentric circles and equally spaced.
- Meridians are straight lines converging at the pole and intersecting parallels at right angles.
- Scale is true along meridians but exaggerated away from the standard parallel.
- Meridians become closer towards the pole.
- However, it has limitations such as extreme distortion in the hemisphere opposite the standard parallel.
Cylindrical Equal Area Projection
- This projection, also known as Lambert’s projection, is derived by projecting the globe’s surface with parallel rays onto a cylinder touching it at the equator.
- Parallels and meridians are projected as straight lines intersecting at right angles, with the pole represented as a parallel equal to the equator.
- To construct this projection for a world map with a scale of 1:300,000,000 and 15º intervals:
- Draw a circle representing the cylinder’s base.
- Divide the equator’s length into equal parts, then extend these divisions as parallels.
- Draw perpendiculars from the equator to represent meridians.
- This projection preserves:
- Straight lines intersecting at right angles.
- Equal length of parallels and meridians.
- However, it has limitations such as increased distortion towards the poles.
Mercator’s Projection
- Developed by Gerardus Mercator in 1569, this orthomorphic projection maintains correct shape but distorts size.
- Parallels and meridians are straight lines intersecting at right angles, with spacing increasing towards the pole.
- To construct this projection for a world map with a scale of 1:250,000,000 and 15º intervals:
- Draw a line representing the equator and divide it into equal parts.
- Calculate distances for each latitude based on intervals and draw parallels and meridians accordingly.
- Properties include straight parallels and meridians, with correct shape but increased distortion towards the poles.
- Limitations include exaggerated scale in high latitudes and infinite representation of the poles.
- Uses include world maps and navigation purposes due to its suitability for showing sea and air routes.
Chapter 4: Map Projections| Class 11 Geography Practical Work
The Earth is a 3D sphere, but maps need to be 2D. Map projections are mathematical transformations that convert the curved Earth’s surface to a flat map, though this inevitably involves some distortion.
In this article, we will look into the topic of Map Projections in detail.