Differences between Low-Fidelity and High-Fidelity Prototyping in HCI
Below are the differences between Low and High-fidelity prototyping in Human Computer Interaction(HCI):
Aspect | Low-Fidelity Prototyping | High-Fidelity Prototyping |
---|---|---|
Fidelity | Simple, basic representations (e.g., sketches, wireframes) | Detailed, realistic representations (e.g., interactive prototypes with graphics) |
Cost | Low cost, as they can be created quickly and with minimal resources | Higher cost, as they require more time and resources to create |
Speed | Quick to create and iterate on | Slower to create and iterate on |
Usability Testing | Suitable for early-stage testing and feedback gathering | Suitable for detailed usability testing and validation |
Realism | Less realistic, focusing on concept exploration | More realistic, resembling the final product |
Functionality | Limited functionality, primarily focusing on key interactions | May include more functionality to mimic the final product |
Stakeholder Engagement | Effective for early stakeholder communication and idea validation | More engaging for stakeholders and clients due to realistic representation |
Development Guidance | Provides a general direction for development | Offers more specific guidance for development |
Prototyping in Human-Computer Interaction(HCI)
Prototyping is a fundamental practice in Human-Computer Interaction (HCI) that plays a crucial role in the design and development of digital products and systems. It involves creating early, scaled-down versions of a product to explore design ideas, test functionality, and gather feedback from users
Important Topics for the Prototyping in Human-Computer Interaction(HCI)
- What is Prototyping in Human-Computer Interaction(HCI)?
- Objectives of Prototyping in Human-Computer Interaction(HCI)
- Why we need Prototyping in Human-Computer Interaction(HCI)?
- Types of Prototyping in Human-Computer Interaction(HCI)
- Low-Fidelity Prototyping in Human-Computer Interaction(HCI)
- Medium-Fidelity Prototyping in Human-Computer Interaction(HCI)
- High-Fidelity Prototyping in Human-Computer Interaction(HCI)
- Example of Prototyping in Human-Computer Interaction(HCI)
- Differences between Low-Fidelity and High-Fidelity Prototyping in HCI
- Differences between Medium-Fidelity and High-Fidelity Prototyping in HCI