Panda3D

Panda3D is a powerful open-source framework for 3D game development in Python. It offers a range of features such as physics simulation, rendering, and audio support, making it suitable for creating immersive gaming experiences. Here are some of the key features of Panda3D:

  • Cross-platform compatibility: Works on Windows, macOS, Linux, and more.
  • Powerful rendering engine: Supports advanced rendering techniques like shaders and lighting effects.
  • Physics simulation: Built-in physics engine for realistic object interactions.
  • Animation support: Easily animate models and characters with keyframes or procedural animation.
  • Audio integration: Provides tools for adding 3D sound effects and background music.
  • Scene graph management: Hierarchical structure for organizing objects and optimizing rendering.
  • Networking capabilities: Built-in networking support for multiplayer games.

Example: Creating a Window

Python3
from direct.showbase.ShowBase import ShowBase
from panda3d.core import PointLight, AmbientLight
from direct.task import Task

class MyApp(ShowBase):
    def __init__(self):
        ShowBase.__init__(self)

        # Load the cube model
        self.cube = self.loader.loadModel("models/box")
        self.cube.reparentTo(self.render)
        self.cube.setScale(0.5, 0.5, 0.5)
        self.cube.setPos(0, 0, 0)

        # Add a point light to the scene
        self.point_light = PointLight('point_light')
        self.point_light.setColor((1, 1, 1, 1))
        self.point_light_node = self.render.attachNewNode(self.point_light)
        self.point_light_node.setPos(5, -5, 7)
        self.render.setLight(self.point_light_node)

        # Add ambient light to the scene
        self.ambient_light = AmbientLight('ambient_light')
        self.ambient_light.setColor((0.2, 0.2, 0.2, 1))
        self.ambient_light_node = self.render.attachNewNode(self.ambient_light)
        self.render.setLight(self.ambient_light_node)

        # Rotate the cube
        self.taskMgr.add(self.rotateCube, "rotateCubeTask")

    def rotateCube(self, task):
        angle_degrees = task.time * 20.0
        angle_radians = angle_degrees * (3.14159 / 180.0)
        self.cube.setHpr(angle_degrees, angle_degrees, angle_degrees)
        return Task.cont

app = MyApp()
app.run()

Output

Note: This is an empty program, it won’t do anything.

In conclusion, Python offers a wide range of frameworks and libraries for game development, catering to developers of all skill levels and preferences. Whether you’re interested in creating 2D or 3D games, there’s a Python framework out there to suit your needs.



Python Game Development Libraries

Python, with its simplicity and versatility, has become a favorite among developers for various applications, including game development. Thanks to its rich ecosystem of libraries and frameworks, creating games with Python has never been easier. In this article, we’ll delve into some of the top Python game development frameworks and provide an overview of tutorials available for each.

Table of Content

  • PyGame
  • Pyglet
  • Kivy
  • Panda3D

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