Round 1 : Online Assignment
The first step in my journey towards Falcon Reality’s immersive world of VR development began with the Round 1 Online Assessment. Tasked with creating a fighter jet shooting game within Unity, this challenge served as a testament to my skills and creativity in game development.
Designing the Fighter Jet Shooting Game:
Over the course of three intense days, I immersed myself in the intricacies of Unity to bring the fighter jet shooting game to life. Drawing inspiration from classic arcade shooters and modern VR gaming experiences, I crafted an exhilarating gameplay loop that balanced action, strategy, and immersion.
Key Features Implemented:
- Dynamic flight mechanics: I implemented realistic flight physics to simulate the sensation of piloting a fighter jet, enhancing immersion and player engagement.
- Intuitive controls: Using Unity’s input system, I designed intuitive control schemes that catered to both traditional gaming setups and VR motion controllers, ensuring accessibility for a wide audience.
- Engaging enemy AI: The game featured a diverse array of enemy aircraft, each with unique attack patterns and behaviors, providing players with a challenging and rewarding combat experience.
- Immersive VR integration: For VR headset users, I incorporated VR-specific features such as head-tracking for aiming and depth perception, elevating the sense of presence and immersion within the virtual cockpit.
Optimization and Performance:
Recognizing the importance of optimization in delivering a seamless VR experience, I employed various techniques to optimize performance and ensure smooth gameplay across different hardware configurations. This included optimizing asset pipelines, implementing occlusion culling, and fine-tuning rendering settings to maintain consistent frame rates.