What are Gang of Four (GOF) Design Patterns?
The Gang of Four Design Patterns is a set of solutions to common problems we encounter in software design and development. They were first introduced in the book Design Patterns: Elements of Reusable Object-Oriented Software, published in 1994. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, who are collectively known as Gang of Four.
Gang of Four (GOF) Design Patterns
The Gang of Four (GoF) Design Patterns, introduced in the book “Design Patterns: Elements of Reusable Object-Oriented Software,” authored by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, provide a catalog of proven solutions to common design problems in software development. The GoF Design Patterns encourage best practices, code reusability, and the separation of concerns, aiding in the development of robust and scalable applications.