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C # tutorial
CSS also supports 3D transformations
CSS also supports 3D transformations.
Mouse over the elements below to see the difference between a 2D and a 3D transformation:
In this chapter you will learn about the following CSS property:
transform
The numbers in the table specify the first browser version that fully supports the property.
Property | |||||
---|---|---|---|---|---|
transform | 36.0 |
10.0 |
16.0 |
9.0 |
23.0 |
With the CSS transform
property you can use
the following 3D transformation methods:
rotateX()
rotateY()
rotateZ()
The rotateX()
method rotates an element around its X-axis at a given degree:
#myDiv
{
transform: rotateX(150deg);
}
The rotateY()
method rotates an element around its Y-axis at a given degree:
#myDiv
{
transform: rotateY(150deg);
}
The rotateZ()
method rotates an element around its Z-axis at a given degree:
#myDiv
{
transform: rotateZ(90deg);
}
With the transform
property, rotate the <div> element 150deg around its X-axis..
<style> div { width: 100px; height: 100px; background-color: lightblue; border: 1px solid black; : ; } </style> <body> <div>This is a div</div> </body>
The following table lists all the 3D transform properties:
Property | Description |
---|---|
transform | Applies a 2D or 3D transformation to an element |
transform-origin | Allows you to change the position on transformed elements |
transform-style | Specifies how nested elements are rendered in 3D space |
perspective | Specifies the perspective on how 3D elements are viewed |
perspective-origin | Specifies the bottom position of 3D elements |
backface-visibility | Defines whether or not an element should be visible when not facing the screen |
Function | Description |
---|---|
matrix3d (n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n) |
Defines a 3D transformation, using a 4x4 matrix of 16 values |
translate3d(x,y,z) | Defines a 3D translation |
translateX(x) | Defines a 3D translation, using only the value for the X-axis |
translateY(y) | Defines a 3D translation, using only the value for the Y-axis |
translateZ(z) | Defines a 3D translation, using only the value for the Z-axis |
scale3d(x,y,z) | Defines a 3D scale transformation |
scaleX(x) | Defines a 3D scale transformation by giving a value for the X-axis |
scaleY(y) | Defines a 3D scale transformation by giving a value for the Y-axis |
scaleZ(z) | Defines a 3D scale transformation by giving a value for the Z-axis |
rotate3d(x,y,z,angle) | Defines a 3D rotation |
rotateX(angle) | Defines a 3D rotation along the X-axis |
rotateY(angle) | Defines a 3D rotation along the Y-axis |
rotateZ(angle) | Defines a 3D rotation along the Z-axis |
perspective(n) | Defines a perspective view for a 3D transformed element |