Canvas Clock Start

In these chapters we build an analog clock using HTML Canvas

Part V - Start the Clock

To start the clock, call the drawClock function at intervals:

JavaScript:

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.90
//drawClock();
setInterval(drawClock, 1000);

Example Explained

The only thing you have to do (to start the clock) is to call the drawClock function at intervals.

Substitute:

drawClock();

With:

setInterval(drawClock, 1000);

The interval is in milliseconds. drawClock will be called for each 1000 milliseconds.

var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var radius = canvas.height/2; ctx.translate(radius, radius); radius = radius*0.90 setInterval(drawClock, 1000); function drawClock() { drawFace(ctx, radius); drawNumbers(ctx, radius); drawTime(ctx, radius); }