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The HTML <canvas> element is used to draw graphics on a web page.The graphic above is created with <canvas>.It shows four elements: a red rectangle, a gradient rectangle,a multicolor rectangle, and a multicolor text
The HTML <canvas> element is used to draw graphics, on the fly, via scripting (usually JavaScript).
The <canvas> element is only a container for graphics. You must use a script to actually draw the graphics.
Canvas has several methods for drawing paths, boxes, circles, text, and adding images.
The numbers in the table specify the first browser version that fully supports the <canvas> element.
Element | |||||
---|---|---|---|---|---|
<canvas> | 4.0 | 9.0 | 2.0 | 3.1 | 9.0 |
Canvas can draw colorful text, with or without animation.
Canvas has great features for graphical data presentation with an imagery of graphs and charts.
Canvas objects can move. Everything is possible: from simple bouncing balls to complex animations.
Canvas can respond to JavaScript events.
Canvas can respond to any user action (key clicks, mouse clicks, button clicks, finger movement).
Canvas' methods for animations, offer a lot of possibilities for HTML gaming applications.
In HTML, a <canvas> element looks like this:
<canvas id="myCanvas" width="200" height="100"></canvas>
The <canvas> element must have an id attribute so it can be referred to by JavaScript.
The width and height attribute is necessary to define the size of the canvas.
By default, the <canvas> element has no border and no content.
To add a border, use a style attribute:
<canvas id="myCanvas" width="200" height="100"
style="border:1px solid
#000000;"></canvas>
The next chapters show how to draw on the canvas.