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C # tutorial
Canvas Object : Define a red fill-color for the rectangle
The numbers in the table specify the first browser version that fully supports the method.
Method | |||||
---|---|---|---|---|---|
fillStyle() | 4.0 | 9.0 | 3.6 | 4.0 | 10.1 |
The fillStyle property sets or returns the color, gradient, or pattern used to fill the drawing.
Default value: | #000000 |
---|---|
JavaScript syntax: | context.fillStyle = color|gradient|pattern; |
Value | Description | Play it |
---|---|---|
color | A CSS color value that indicates the fill color of the drawing. Default value is #000000 | Play it » |
gradient | A gradient object (linear or radial) used to fill the drawing | |
pattern | A pattern object to use to fill the drawing |
Define a gradient (top to bottom) as the fill style for the rectangle:
JavaScript:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var my_gradient = ctx.createLinearGradient(0, 0, 0, 170);
my_gradient.addColorStop(0, "black");
my_gradient.addColorStop(1, "white");
ctx.fillStyle = my_gradient;
ctx.fillRect(20, 20, 150, 100);
Define a gradient (left to right) as the fill style for the rectangle:
JavaScript:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var my_gradient = ctx.createLinearGradient(0, 0, 170, 0);
my_gradient.addColorStop(0, "black");
my_gradient.addColorStop(1, "white");
ctx.fillStyle = my_gradient;
ctx.fillRect(20, 20, 150, 100);
Define a gradient that goes from black, to red, to white, as the fill style for the rectangle:
JavaScript:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var my_gradient = ctx.createLinearGradient(0, 0, 170, 0);
my_gradient.addColorStop(0, "black");
my_gradient.addColorStop(0.5, "red");
my_gradient.addColorStop(1, "white");
ctx.fillStyle = my_gradient;
ctx.fillRect(20, 20, 150, 100);
Use an image to fill the drawing:
JavaScript:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var img = document.getElementById("lamp");
var pat = ctx.createPattern(img, "repeat");
ctx.rect(0, 0, 150, 100);
ctx.fillStyle = pat;
ctx.fill();