Difference between SVG and HTML5 Canvas
SVG | Canvas |
---|---|
SVG uses geometric shapes to render graphics |
Canvas uses pixels |
Vector based (composed of shapes) | Raster based (composed of pixel) |
SVG has better scalability. So it can be printed with high quality at any resolution. | Canvas has poor scalability. Hence it is not suitable for printing on higher resolution. |
SVG gives better performance with smaller number of objects or larger surface. | Canvas gives better performance with smaller surface or larger number of objects. |
SVG can be modified through script and CSS. | Canvas can be modified through script only. |
Multiple graphical elements, which become the part of the page’s DOM tree. | Single element similar to <img> in behavior. Canvas diagram can be saved to PNG or JPG format. |
Difference between SVG and HTML 5 Canvas
SVG (Scalable Vector Graphics) is an XML-based vector image format, suitable for creating graphics and interactive elements. HTML5 Canvas is more like a blank canvas where you can draw whatever you want using pixels. SVG is great for logos and icons, while Canvas is good for dynamic animations and games.