Object

An Object is an identifiable entity with some characteristics and behavior. An Object is an instance of a Class. When a class is defined, no memory is allocated but when it is instantiated (i.e. an object is created) memory is allocated.

C++
// C++ Program to show the syntax/working of Objects as a
// part of Object Oriented PProgramming
#include <iostream>
using namespace std;

class person {
    char name[20];
    int id;

public:
    void getdetails() {}
};

int main()
{

    person p1; // p1 is a object
    return 0;
}

Objects take up space in memory and have an associated address like a record in pascal or structure or union. When a program is executed the objects interact by sending messages to one another. Each object contains data and code to manipulate the data. Objects can interact without having to know details of each other’s data or code, it is sufficient to know the type of message accepted and the type of response returned by the objects.

To know more about C++ Objects and Classes, refer to this article – C++ Classes and Objects

Object Oriented Programming in C++

Object-oriented programming – As the name suggests uses objects in programming. Object-oriented programming aims to implement real-world entities like inheritance, hiding, polymorphism, etc. in programming. The main aim of OOP is to bind together the data and the functions that operate on them so that no other part of the code can access this data except that function.

There are some basic concepts that act as the building blocks of OOPs i.e.

  1. Class
  2. Objects
  3. Encapsulation
  4. Abstraction
  5. Polymorphism
  6. Inheritance
  7. Dynamic Binding
  8. Message Passing

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Characteristics of an Object-Oriented Programming Language

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Class

The building block of C++ that leads to Object-Oriented programming is a Class. It is a user-defined data type, which holds its own data members and member functions, which can be accessed and used by creating an instance of that class. A class is like a blueprint for an object. For Example: Consider the Class of Cars. There may be many cars with different names and brands but all of them will share some common properties like all of them will have 4 wheels, Speed Limit, Mileage range, etc. So here, the Car is the class, and wheels, speed limits, and mileage are their properties....

Object

An Object is an identifiable entity with some characteristics and behavior. An Object is an instance of a Class. When a class is defined, no memory is allocated but when it is instantiated (i.e. an object is created) memory is allocated....

Encapsulation

In normal terms, Encapsulation is defined as wrapping up data and information under a single unit. In Object-Oriented Programming, Encapsulation is defined as binding together the data and the functions that manipulate them. Consider a real-life example of encapsulation, in a company, there are different sections like the accounts section, finance section, sales section, etc. The finance section handles all the financial transactions and keeps records of all the data related to finance. Similarly, the sales section handles all the sales-related activities and keeps records of all the sales. Now there may arise a situation when for some reason an official from the finance section needs all the data about sales in a particular month. In this case, he is not allowed to directly access the data of the sales section. He will first have to contact some other officer in the sales section and then request him to give the particular data. This is what encapsulation is. Here the data of the sales section and the employees that can manipulate them are wrapped under a single name “sales section”....

Abstraction

Data abstraction is one of the most essential and important features of object-oriented programming in C++. Abstraction means displaying only essential information and hiding the details. Data abstraction refers to providing only essential information about the data to the outside world, hiding the background details or implementation. Consider a real-life example of a man driving a car. The man only knows that pressing the accelerator will increase the speed of the car or applying brakes will stop the car but he does not know how on pressing the accelerator the speed is actually increasing, he does not know about the inner mechanism of the car or the implementation of an accelerator, brakes, etc. in the car. This is what abstraction is....

Polymorphism

The word polymorphism means having many forms. In simple words, we can define polymorphism as the ability of a message to be displayed in more than one form. A person at the same time can have different characteristics. A man at the same time is a father, a husband, and an employee. So the same person possesses different behavior in different situations. This is called polymorphism. An operation may exhibit different behaviors in different instances. The behavior depends upon the types of data used in the operation. C++ supports operator overloading and function overloading....

Inheritance

The capability of a class to derive properties and characteristics from another class is called Inheritance. Inheritance is one of the most important features of Object-Oriented Programming....

Dynamic Binding

In dynamic binding, the code to be executed in response to the function call is decided at runtime. C++ has virtual functions to support this. Because dynamic binding is flexible, it avoids the drawbacks of static binding, which connected the function call and definition at build time....

Message Passing

Objects communicate with one another by sending and receiving information. A message for an object is a request for the execution of a procedure and therefore will invoke a function in the receiving object that generates the desired results. Message passing involves specifying the name of the object, the name of the function, and the information to be sent....